Graphic novel · Ages 6–8 · Read free

The Last Clockmaker of Gearhaven

A girl who can hear machines, a sarcastic robot head, and a city that has never seen the sun

The Last Clockmaker of Gearhaven is a free steampunk graphic novel for kids. In a city built underground, twelve-year-old Elara hears the Great Steam Core failing, finds a map that shows a sun nobody believes in, and builds a digging machine to reach it. It was made with Readkidz and can be read on this page.

One page of this book (page 12) was never drawn; its words are printed in its place.

Pages
16
Art style
Teal & Coral Storybook
Reading age
6–8
Page shape
3:4
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The front cover of The Last Clockmaker of Gearhaven

Read the graphic novel

Page 2 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 2 Words on this page

Loudspeaker “Minor fluctuation! Remain calm!”

Page 3 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 3 Words on this page

Elara “It’s dying.”

Page 4 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 4

No words on this page — the picture tells this part.

Page 5 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 5

No words on this page — the picture tells this part.

Page 6 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 6 Words on this page

Rusty “A glowing sky potato.”

Rusty “Very suspicious.”

Elara “It’s real.”

Elara “The Guild lied.”

Page 7 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 7 Words on this page

Rusty “People in shiny hats? Lying? My gears are shocked.”

Rusty “Promising start.”

Page 8 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 8 Words on this page

Steam enforcer “Hand over the map!”

PFFFFT!

Elara “Up we go!”

Page 9 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 9 Words on this page

CLANG! SCRAAAPE!

Page 10 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 10 Words on this page

THUNK... WHEEZE...

Elara “It needs heat. Not more steam. Light!”

Page 11 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 11 Words on this page

Rusty “My finest moment. Possibly my last. Do not make it sentimental.”

ZZZT!

GROOOAN...

Page 12 was never drawn. Its words are printed here so the story stays whole.
Page 12 Words on this page

SKID! WHIRRR!

Rusty “Less dancing!”

KRA-BOOM!

Page 13 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 13

No words on this page — the picture tells this part.

Page 14 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 14 Words on this page

THUNK—HISS. THUNK—HISS.

Page 15 of The Last Clockmaker of Gearhaven, painted in Teal & Coral Storybook style
Page 15 Words on this page

Rusty “So, what exactly is a tree?”

Elara “Let’s go find out.”

The back cover of The Last Clockmaker of Gearhaven
Back cover

No words on this page — the picture tells this part.

Read the whole story

The story the pages were drawn from, in full — for reading aloud, or for a child who wants the words without the pictures.

Elara heard the Great Steam Core cough before anyone else did.

Thunk—hiss—thunk… wheeze.

She stopped halfway down a ladder in the Lower Depths, grease on her nose and a wrench in her pocket. Above her, the pipes trembled. Then every lamp along the tunnel blinked out.

“Minor fluctuation!” boomed a brass loudspeaker. “Remain calm!”

Elara pressed her ear to the wall. The Core’s heartbeat was weak and uneven.

“It’s dying,” she whispered.

Nobody listened. The Guild of Engineers never listened to a skinny twelve-year-old who talked to machines.

So Elara climbed into the forbidden Old Sector, where broken clocks hung like bats and dust covered the rails. There, beneath a toppled boiler, she found a rolled-up map.

It showed blue rivers. Green forests.

And a yellow circle labeled: SUN.

“A glowing sky potato,” said Rusty, the robot head Elara had found in a junk pile. He sat in a basket on her belt, one lens eye blinking. “Very suspicious.”

“It’s real,” Elara said. “The Guild lied.”

“People in shiny hats? Lying? My gears are shocked.”

All night, while the Lower Depths grew colder, Elara built. She bolted spider legs onto an old tea kettle boiler, fitted it with digging claws, and gave it a round brass hatch for a belly.

The Iron Mole stood up with a squeal.

It immediately stepped on Elara’s toolbox.

“Promising start,” Rusty said.

Steam enforcers clanked into the tunnel at dawn, their copper masks shining.

“Hand over the map!” one shouted.

The Iron Mole sneezed a cloud of soot.

PFFFFT!

The enforcers vanished in black smoke. Elara leaped into the cockpit. “Up we go!”

The Mole scuttled through ventilation shafts, bumping its kettle back on pipes, scraping its legs on grates, and accidentally dragging three laundry lines behind it like streamers.

Behind them came the enforcers.

Ahead was the sealed surface hatch.

The Core gave one last terrible cough.

Thunk… wheeze…

Elara listened through the Mole’s controls. “It needs heat,” she said. “Not more steam. Light!”

At the hatch, a giant rusted wheel blocked the way. Elara pulled every lever. Nothing happened.

Then Rusty rolled from his basket and wedged himself between two cracked wires.

“My finest moment,” he said. “Possibly my last. Do not make it sentimental.”

Sparks zipped across his metal cheeks.

The wheel groaned.

Elara pushed the Iron Mole’s digging claws against it. Its legs scrambled. Its boiler rattled. One claw slipped, spinning the Mole in a ridiculous circle.

“Less dancing!” Rusty crackled.

With a final heave, the hatch burst open.

Golden light poured down the shaft.

Not poisonous. Not burning.

Warm.

Elara climbed onto the Iron Mole’s round back. Above her stretched a blue sky so enormous that Gearhaven’s brass ceilings suddenly seemed very small.

Far below, people gathered in the streets as sunlight spilled through the open hatch, turning copper pipes bright as fire. The Great Steam Core answered with a steadier sound.

Thunk—hiss. Thunk—hiss.

Rusty’s lens flickered. “So,” he said, “what exactly is a tree?”

Elara grinned at the green forest beyond the hatch.

“Let’s go find out.”

For grown-ups

Elara is right from the first page and nobody listens to her, which is the part many children will recognise. The book does not make grown-ups the villains — it shows her checking what she heard, finding evidence and building something. Rusty, the robot head, carries the jokes, and his one serious line ("My finest moment. Possibly my last.") is a good place to stop and ask how he was feeling.

Talk about it together

Frequently asked questions

How long is The Last Clockmaker of Gearhaven?

16 pages, front cover to back. One page near the end was never drawn; its words are printed in its place so the story stays whole.

What age is this graphic novel for?

It was made for ages 6–8. The sentences are longer than in our other graphic novels, so it suits confident readers or reading aloud.

Is it too scary for younger children?

There is a chase through the tunnels and masked enforcers, but nobody is hurt — the enforcers vanish in a sneeze of soot — and the ending is sunny.

Their next favourite book could begin here.

Start with a short synopsis: the hero, the problem, the surprise.

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